local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 1007
L0_1 = {}
L1_1 = 100701
L2_1 = 100702
L3_1 = 100703
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
sub_ids = L0_1
L0_1 = {}
rewind_data = L0_1
L0_1 = rewind_data
L1_1 = {}
L0_1["100701"] = L1_1
L0_1 = {}
quest_data = L0_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.alias = "Npc2003013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.id = 2003013
L3_1.pos = "Q1007Guard01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 0
L4_1 = {}
L4_1.alias = "Npc2003014"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.id = 2003014
L4_1.pos = "Q1007Guard02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["100701"] = L1_1
L0_1 = quest_data
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.point_id = 1
L3_1.scene_id = 3
L3_1.pos = "Q1001Trans01"
L2_1[1] = L3_1
L1_1.transmit_points = L2_1
L0_1["100702"] = L1_1
